Water guide diagram connecting ordinary sources, containment, Pump and Pipe transport, production use, Steam, rain, and captured return flow.
Use the normal Water path to diagnose source, containment, transport, and consumption before investigating renewable or glitch claims.

Start with an ordinary documented source

Documented Water sources and uses

  • Surface lakes and underground Water deposits are finite pools already present in the world.
  • Heating Ice produces Water. Steam that reaches the sky returns as rain that can be captured as Water.
  • Lumlings are listed as a Water source, but the official page does not give one output rate per creature.
  • One Sand plus one Water becomes two Wet Sand. One Seed plus one Water becomes one Wet Seed.

Contain Water before changing the transport system

Water spreads until it settles into a depression with a flat surface. Blocks, Conveyor Belts, Kinetic Presses, and Flux Emanators stop its direct flow. Basic Filters do not, even when the Filter is configured for a solid. Two blocks that meet only at their corners may leave a diagonal leak path.

Move Water with one Pump, Pipe, and Vent

  1. Expose the Pump centre to liquid

    Remove Sand, Gold, or any other solid from its active central area.

  2. Draw one continuous Pipe

    Trace the route between the Pump and Liquid Vent without a gap.

  3. Keep the Vent output open

    Leave clear space at the destination so the central output area is not covered.

  4. Observe one endpoint pair

    Confirm movement before adding a branch, second Pump, or second Vent.

  5. Check the sink

    Pause Wet Sand, Wet Seed, or another consumer if the source keeps shrinking.

Ordinary Water states and boundaries.
State or eventDocumented inputDocumented resultBoundary
WettingSand + Water2 Wet SandConsumes both input pixels.
MeltingIce + heatWaterNo stable rate is published.
VaporisingWater or Snow + heatSteamThe current page documents upward movement, not an enclosed timer.
RainSteam reaches the skyWater falls as rainThe return must still land inside containment.
FreezingSnow contacting sufficiently deep WaterIceSnow behavior has geometry conditions.

This Water guide stops at ordinary sources, flow, containment, transport, and normal factory use. Renewable input needs a different question: Lumlings and Cryoblaster Snow are officially documented sources, while a closed loop that starts with existing Water may show delayed rain, off-screen differences, or restart-sensitive behavior. Do not use a temporarily higher visible basin level as a production rate. First isolate the source, then identify whether new Water enters from outside the loop and whether supply still covers real consumers. The separate Infinite Water guide compares renewable sources, duplication claims, buffers, and reload behavior. Use it for net-gain claims and persistence checks; keep ordinary leaks, Pumps, Pipes, Vents, and consumption on this page.

Ordinary Water shortage checks.
SymptomLikely causeCheck or fix
Pool shrinks with no obvious consumerA diagonal leak or unsettled droplets are escaping.Seal corners and provide a deeper basin.
Pump stopsA solid occupies its active central area or the source level fell.Clear and refill the Pump centre.
Pipe looks complete but nothing movesOne segment or endpoint is not connected.Retest one short route before branching.
Vent stops at a shallow levelIts central output cells are obstructed.Clear the Vent face or move it above the target level.
Wet Sand line starvesConsumption exceeds the available source.Pause consumers, watch source recovery, then restart one module.
Rain lands outside the basinThe return path reaches open sky away from containment.Widen the catch area or redirect the rising Steam.

Update record

  • 2026-08-23 — Limited this page to ordinary sources, flow, containment, transport, and use; moved duplication and persistence analysis to Infinite Water.
  • 2026-08-22 — Added current official transport and Water-state evidence.

Frequently asked questions

Does Water disappear on its own?

Water that cannot settle into a depression can disappear after 45 seconds according to the official Water page. Also check diagonal corner leaks, active wetting reactions, a falling source level, and Pump or Vent obstruction.

Why does Water leak through a corner?

Two solid blocks that meet only at their corners can leave a diagonal path. Overlap the containment boundary instead of relying on corner contact alone.

Why is my Liquid Vent not outputting?

Its central opening may be covered by Water or a solid pixel, the connected Pump may be obstructed, or the Pipe path may be incomplete. Test one short Pump, Pipe, and Vent chain before adding branches.