Water lifecycle diagram connecting lakes and Ice to Water, Steam, rain, Snow, Pumps, Pipes, Liquid Vents, Wet Sand, and Wet Seeds.
Solid arrows are documented transformations; the dashed duplication branch is a conflicting community report, not a stable recipe.

Start with a documented source

Documented Water sources and uses

  • Surface lakes and underground Water deposits are finite pools already present in the world.
  • Heating Ice produces Water; heating Water or Snow produces Steam that can rise and return as rain.
  • Lumlings are listed as a Water source. The official pages do not provide a fixed output rate per creature.
  • One Sand plus one Water becomes two Wet Sand. One Seed plus one Water becomes one Wet Seed.

Containment, flow, and transport are different layers

Water spreads until it settles into a depression with a flat surface. Blocks, Conveyor Belts, Kinetic Presses, and Flux Emanators stop its direct flow. Basic Filters do not: Water can pass through them, even if the Filter is configured for a solid. Two blocks that meet only at their corners may also leave a diagonal leak path.

Move Water with Pumps and Pipes

  1. Expose the Pump to liquid

    Place its active area in the source without letting Sand, Gold, or another solid occupy the same cells.

  2. Connect a continuous Pipe path

    Pipes link Pumps to Liquid Vents and can share inputs and outputs across a network.

  3. Keep liquids separated when practical

    A shared network can carry supported liquids together, but a Vent does not provide simple per-liquid destination control.

  4. Leave the Vent mouth open

    A Vent stops depositing when Water or another obstruction covers enough of its active opening.

  5. Test one endpoint pair

    Confirm a single Pump and Vent before adding branches, then check each added endpoint.

Water, Ice, Snow, Steam, and rain are related but not interchangeable.
State or eventDocumented inputDocumented resultBoundary
WettingSand + Water2 Wet SandConsumes both input pixels.
MeltingIce + heatWaterNo stable rate is published.
VaporisingWater or Snow + fireSteamCurrent Steam page gives no enclosed-condensation timer.
RainSteam reaches the skyWater falls as rainGuide the rising Steam with open sky above.
FreezingSnow contacting sufficiently deep WaterIceSnow behavior has geometry conditions.

Renewable Water versus apparent duplication

The official Water page explicitly lists Lumlings and a Cryoblaster Snow to Steam to rain path as sustainable sources. Those mechanisms add or renew Water through documented progression. They are not the same claim as cycling an existing Water pool through Snow, Steam, and rain to multiply it. Current players report that some apparent gains stop after a restart, disappear when the player moves away, or may be delayed return from an internal rain buffer.

Classify a Water setup before relying on it.
MethodEvidence labelWhat can be saidWhat remains unknown
Natural pools or melted IceOfficially documentedNormal sourceWorld quantity and local accessibility.
LumlingsOfficially documentedRenewable sourcePer-creature output and submerged behavior.
Cryoblaster Snow → Steam → rainOfficially documentedRenewable routeStable net rate and space efficiency.
Existing Water closed loop that appears to multiplyConflictingA reported experimentWhether output is new Water, buffered Water, or a bug.
Setup that stops after reloadCommunity-reportedRestart-sensitive behaviorPatch persistence and root cause.
Water shortage checks.
SymptomLikely causeCheck or fix
Pool shrinks with no obvious consumerCorner leak or unsettled droplets disappearing.Seal diagonal corners and provide a deeper basin.
Pump stopsA solid pixel occupies its active area.Hover with the Grabber, remove contamination, and retest.
Vent stops at a shallow levelIts active output cells are obstructed.Clear the Vent face or move it above the target level.
Wet Sand line starvesConsumption exceeds the replenishment route.Pause consumers, watch source recovery, then restart one module at a time.
Rain falls in the wrong placeSteam path reaches open sky outside the collector.Build a controlled vertical channel and wider catch basin.
A duplication loop loses its gainThe effect was buffered or restart-sensitive.Stop treating it as supply and switch to a documented renewable source.

Update record

  • 2026-08-21 — Merged standalone Infinite Water intent into #renewable-water.
  • 2026-08-21 — Corrected the restart-failure source and separated documented renewable sources from conflicting duplication reports.

Frequently asked questions

Does Water disappear on its own?

Water that cannot settle into a depression can disappear after 45 seconds according to the official Water page. Also check corner leaks, Pump obstruction, active wetting reactions, and Vent backpressure before assuming evaporation.

Is there renewable Water in current Early Access?

The official Wiki lists Lumlings and a Cryoblaster-made Snow to Steam to rain path as renewable sources. That is separate from community duplication setups that can stop after a restart or appear to draw from a delayed rain buffer.

Why is my Liquid Vent not outputting?

Its active opening may be covered by Water or a solid pixel, the connected Pump may be obstructed, or the Pipe path may be incomplete. Check the two endpoints before rebuilding the full network.