Quick recipe path
- Create Wet Sand
One Sand plus one Water becomes two Wet Sand.
- Process Wet Sand
Each Wet Sand becomes one Residue and has a one-in-four chance to add one Gold.
- Collect direct Gold
Gold falls through the Shaker and must reach a Collector to enter the Research bank.
- Separate Residue
Residue stays on top of the Shaker and needs a side route.
- Create Burnt Residue
Ignited Residue has a 25 percent chance to become Burnt Residue and may otherwise burn away.
- Use the Kinetic Press
One Burnt Residue falling at least 25 blocks becomes one Gold plus one Seed.
Use the first Gold factory setup when your goal is the opening Sand-to-Collector line. If the Shaker stops, switch to the Gold and Residue output diagnosis; if Burnt Residue reaches the next machine but does not process, use the Kinetic Press drop and setup fixes. This page remains the recipe overview rather than duplicating either repair procedure.
Open the interactive Material Flow Chart
Early Gold chain
| Connection | Result | Evidence level | Important boundary |
|---|---|---|---|
| Sand + Water | 2 Wet Sand | Officially documented | Consumes both input pixels. |
| Wet Sand + Shaker | 1 Residue + 25% chance of 1 Gold | Officially documented | Probability is per Wet Sand, not a fixed batch rate. |
| Residue + fire | 25% chance of Burnt Residue | Officially documented | Residue may burn away with no output. |
| Burnt Residue + 25-block Press drop | 1 Gold + 1 Seed | Officially documented | Wrong material or short drop blocks the Press. |
| Any full-line machines-per-minute ratio | Not supplied | Unknown | Cycle time and stable throughput are not documented. |
Water and atmospheric state changes
| Input | Process | Output | Evidence note |
|---|---|---|---|
| Ice | Heat | Water | Officially documented. |
| Water or Snow | Fire | Steam | Officially documented. |
| Steam | Reaches the sky | Rain / Water | Officially documented. |
| Cryoblaster Snow | Steam then rain | Renewable Water | Official page describes the route; no stable net rate. |
| Existing Water closed loop | Snow, Steam, rain | Claimed multiplication | Conflicting community reports; excluded from the solid flow. |
Current Seed and Flower chain
Continue from the Kinetic Press
- Keep the Seed output
The Kinetic Press produces one Seed alongside Gold when a valid Burnt Residue drop is processed.
- Add Water
A Seed that touches Water becomes a Wet Seed.
- Reach a Planter Box
A Wet Seed touching a Planter Box grows into a Flower.
- Separate the harvest
Destroying the Flower releases Gold and Amethelis; only these two solid outputs pass through the Planter Box.
What can be planned safely
- Reserve separate Gold and Residue exits at the Shaker stage.
- Keep Burnt Residue isolated before the 25-block Press chute.
- Provide separate destinations for Press Gold and Seed.
- Give Wet Seed a controlled route to Planter Boxes.
- Separate Flower Gold from drifting Amethelis after harvest.
| Symptom | Missing step or required input | Next machine or fix |
|---|---|---|
| No Wet Sand reaches processing | Sand + Water contact or containment | Water Guide |
| Shaker bank fills | Wet Sand input or Residue output | Shaker Clogging |
| Gold exists but Research balance does not rise | Gold to Collector | First Gold Line |
| Press top fills | Burnt Residue purity, drop, or output | Kinetic Press |
| A Water loop gains then loses volume | Renewable source versus buffer or glitch | Water #renewable-water |
Update record
- 2026-08-24 — Retargeted the overview to recipes and production chains, replaced internal edge language, and linked specific Shaker and Press fixes.
- 2026-08-22 — Rechecked Seed, Wet Seed, Planter Box, and Flower and promoted the aligned current plant chain.
- 2026-08-22 — Kept Demo-era Spore and Wet Spore terminology as superseded source history.
- 2026-08-21 — Replaced the thin Hub with a claim-labelled material dependency map.
- 2026-08-21 — Removed unsupported aggregate ratios.
Frequently asked questions
What is the early Gold production chain?
Sand and Water become Wet Sand. A Shaker converts every Wet Sand into Residue and may also produce Gold. Gold goes to a Collector; Residue can later be burned into Burnt Residue and processed by a Kinetic Press.
What is the Sand-to-Gold ratio?
No aggregate ratio is published here. Official Wiki pages conflict on an approximate full-chain ratio even though the per-pixel Shaker chance is documented. Use the transformations as a dependency map, not a throughput calculator.
Why do some older sources mention Spore or Wet Spore?
Those are legacy terms preserved in the source history. Current official Seed, Wet Seed, Planter Box, and Flower pages align on the active Early Access chain.

