Quick recipe path

  1. Create Wet Sand

    One Sand plus one Water becomes two Wet Sand.

  2. Process Wet Sand

    Each Wet Sand becomes one Residue and has a one-in-four chance to add one Gold.

  3. Collect direct Gold

    Gold falls through the Shaker and must reach a Collector to enter the Research bank.

  4. Separate Residue

    Residue stays on top of the Shaker and needs a side route.

  5. Create Burnt Residue

    Ignited Residue has a 25 percent chance to become Burnt Residue and may otherwise burn away.

  6. Use the Kinetic Press

    One Burnt Residue falling at least 25 blocks becomes one Gold plus one Seed.

Use the first Gold factory setup when your goal is the opening Sand-to-Collector line. If the Shaker stops, switch to the Gold and Residue output diagnosis; if Burnt Residue reaches the next machine but does not process, use the Kinetic Press drop and setup fixes. This page remains the recipe overview rather than duplicating either repair procedure.

Material flow diagram for Sand, Water, Wet Sand, Shaker outputs, Residue, Burnt Residue, Kinetic Press, Gold, Seed, Wet Seed, Flower, Amethelis, Snow, Steam, and rain.
Solid arrows show confirmed recipes and transformations; dashed branches remain community-reported or unresolved.

Open the interactive Material Flow Chart

Early Gold chain

Evidence level for the early chain.
ConnectionResultEvidence levelImportant boundary
Sand + Water2 Wet SandOfficially documentedConsumes both input pixels.
Wet Sand + Shaker1 Residue + 25% chance of 1 GoldOfficially documentedProbability is per Wet Sand, not a fixed batch rate.
Residue + fire25% chance of Burnt ResidueOfficially documentedResidue may burn away with no output.
Burnt Residue + 25-block Press drop1 Gold + 1 SeedOfficially documentedWrong material or short drop blocks the Press.
Any full-line machines-per-minute ratioNot suppliedUnknownCycle time and stable throughput are not documented.

Water and atmospheric state changes

Documented Water-state links.
InputProcessOutputEvidence note
IceHeatWaterOfficially documented.
Water or SnowFireSteamOfficially documented.
SteamReaches the skyRain / WaterOfficially documented.
Cryoblaster SnowSteam then rainRenewable WaterOfficial page describes the route; no stable net rate.
Existing Water closed loopSnow, Steam, rainClaimed multiplicationConflicting community reports; excluded from the solid flow.

Current Seed and Flower chain

Continue from the Kinetic Press

  1. Keep the Seed output

    The Kinetic Press produces one Seed alongside Gold when a valid Burnt Residue drop is processed.

  2. Add Water

    A Seed that touches Water becomes a Wet Seed.

  3. Reach a Planter Box

    A Wet Seed touching a Planter Box grows into a Flower.

  4. Separate the harvest

    Destroying the Flower releases Gold and Amethelis; only these two solid outputs pass through the Planter Box.

What can be planned safely

  • Reserve separate Gold and Residue exits at the Shaker stage.
  • Keep Burnt Residue isolated before the 25-block Press chute.
  • Provide separate destinations for Press Gold and Seed.
  • Give Wet Seed a controlled route to Planter Boxes.
  • Separate Flower Gold from drifting Amethelis after harvest.
Still not working? Find why the chain stops and where to continue.
SymptomMissing step or required inputNext machine or fix
No Wet Sand reaches processingSand + Water contact or containmentWater Guide
Shaker bank fillsWet Sand input or Residue outputShaker Clogging
Gold exists but Research balance does not riseGold to CollectorFirst Gold Line
Press top fillsBurnt Residue purity, drop, or outputKinetic Press
A Water loop gains then loses volumeRenewable source versus buffer or glitchWater #renewable-water

Update record

  • 2026-08-24 — Retargeted the overview to recipes and production chains, replaced internal edge language, and linked specific Shaker and Press fixes.
  • 2026-08-22 — Rechecked Seed, Wet Seed, Planter Box, and Flower and promoted the aligned current plant chain.
  • 2026-08-22 — Kept Demo-era Spore and Wet Spore terminology as superseded source history.
  • 2026-08-21 — Replaced the thin Hub with a claim-labelled material dependency map.
  • 2026-08-21 — Removed unsupported aggregate ratios.

Frequently asked questions

What is the early Gold production chain?

Sand and Water become Wet Sand. A Shaker converts every Wet Sand into Residue and may also produce Gold. Gold goes to a Collector; Residue can later be burned into Burnt Residue and processed by a Kinetic Press.

What is the Sand-to-Gold ratio?

No aggregate ratio is published here. Official Wiki pages conflict on an approximate full-chain ratio even though the per-pixel Shaker chance is documented. Use the transformations as a dependency map, not a throughput calculator.

Why do some older sources mention Spore or Wet Spore?

Those are legacy terms preserved in the source history. Current official Seed, Wet Seed, Planter Box, and Flower pages align on the active Early Access chain.