Research progression diagram from Shaker to Logistics, Filter, Flamethrower, Kinetic Press, Fluids, and Advanced Filter with official Gold costs.
Gold costs are official WIP table values; the highlighted beginner sequence is an editorial recommendation, not a required route.
Relevant Research tiers and current official Gold costs.
TierResearchCostUnlock
1Shaker20 GoldShaker
1Logistics30 GoldConveyor Belt and Launcher
1Filter250 GoldBasic Filter
2Kinetic Press500 GoldKinetic Press
2Flamethrower400 GoldFlamethrower
2Cryoblaster1,000 GoldCryoblaster
3Fluids1,250 GoldPipe, Pump, Liquid Vent
4Advanced Filter1,500 GoldAdvanced Filter
4Drying & Condensing2,500 GoldSteam Dryer and Condenser

Unlock → what it enables → why it matters

Practical role of each early factory unlock.
UnlockWhat it enablesWhy it mattersEvidence label
ShakerWet Sand processingCreates the first repeatable Gold and Residue stream.Official
LogisticsConveyor Belt and LauncherMoves solids between visible processing stages.Official
FilterOne-solid Allow or Block routingSeparates Gold and protects later machine inputs.Official
FlamethrowerResidue burning, Ice melting, Water or Snow to SteamOpens thermal processing and vertical Water movement.Official
Kinetic PressBurnt Residue to Gold and SeedAdds a deterministic secondary Gold stage after a valid drop.Official
FluidsPump, Pipe, Liquid VentMoves Water without relying only on gravity and open channels.Official
Advanced FilterSolid, liquid, and gas filteringAdds state-aware routing; multi-select behavior is conflicting.Official / conflicting

Editorial beginner order and rationale

One automation-first sequence

  1. Shaker — 20 Gold

    Open the first documented Gold process and observe Wet Sand, Residue, and Gold separately.

  2. Logistics — 30 Gold

    Replace manual movement with controlled solid paths.

  3. Filter — 250 Gold

    Protect the Gold route and keep contamination out of later machines.

  4. Flamethrower — 400 Gold

    Convert Residue, melt Ice, and create Steam before a full Pipe network is affordable.

  5. Kinetic Press — 500 Gold

    Turn valid Burnt Residue drops into a predictable Gold and Seed output.

  6. Fluids — 1,250 Gold

    Move Water with endpoints and Pipes when open channels become a factory bottleneck.

  7. Advanced Filter — 1,500 Gold

    Add liquid and gas routing after the line actually produces those states.

Research progression questions.
SymptomEvidence-backed checkBoundary
The expected Tier is lockedReview Factory Level objectives and current anomaly progress.The complete gate list is not published.
A cost differs from an old guideCompare against the current WIP Research table.Demo and earlier Wiki values may be obsolete.
Advanced Filter UI differs from the GuideRead the control in the current build.Official pages conflict on multi-selection.
Gold exists but cannot be spentConfirm it entered a Collector.Loose Gold is not the Research bank.
A recommended unlock does not solve the current problemIdentify whether the bottleneck is solids, thermal processing, or liquids.Editorial priority is not a requirement.

Update record

  • 2026-08-21 — Replaced superseded early costs with current Research oldid 1073 values.
  • 2026-08-21 — Added WIP, incomplete gate, and Advanced Filter conflict warnings.

Frequently asked questions

How much does the Filter Research cost?

The current official WIP table lists the basic Filter at 250 Gold in Tier 1. Older project notes that show 100 Gold are superseded.

When does the Kinetic Press unlock?

The current table places Kinetic Press in Tier 2 at 500 Gold. Advanced tiers are also gated by Factory Level and performance milestones whose complete conditions are not published.

What should a beginner research first?

A practical sequence is Shaker, Logistics, Filter, Flamethrower, Kinetic Press, then Fluids, because it opens Gold production, movement, separation, thermal processing, secondary Gold, and liquid transport. It is editorial guidance, not a mandatory order.