60-second setup

  1. Select the Filter tool

    R is reported while the Filter placement tool is active, not while another building or utility is selected.

  2. Read the displayed controls

    Use the on-screen binding if R was remapped.

  3. Press R once

    Current players repeatedly report this as the conveyor-to-wall placement toggle.

  4. Watch the ghost preview

    Confirm the preview becomes the intended vertical boundary before drawing or placing anything.

  5. Place one short test wall

    Give the crossing stream and the blocked stream separate, visible exits.

  6. Release a shallow sample

    Confirm orientation first; configure Allow or Block only if the selected material is wrong.

Wall Mode does not replace the ordinary Filter Allow and Block settings. If the wall is protecting a Gold line but material still backs up, diagnose the Shaker input and both output paths separately.

Wall Mode vs Allow / Block.
ControlWhat it changesWhat it does not changeCompletion check
R / Wall ModePlacement orientation and boundary shapeSelected material or Allow / Block ruleThe ghost preview shows the intended vertical wall.
Allow / BlockWhich selected solid crosses the FilterWall orientationA small sample reaches the two planned exits.
Wall length and endpointsWhere the boundary begins and endsFilter selectionNo end gap or diagonal corner lets material bypass it.
Schematic comparing a horizontal conveyor Filter with a vertical Filter wall and their material paths.
Orientation and material selection are separate controls. The structure is an editorial schematic, not a gameplay screenshot.
Check Wall Mode symptoms in this order.
SymptomCheckNext action
R does nothingIs the Filter tool selected, and does the on-screen binding still show R?Reselect the tool, use the displayed binding, and test in open space.
Preview changes but placement is still wrongWas the wall drawn on the wrong axis or copied from a conveyor-form Filter?Cancel it and place one short segment that matches the preview.
Wall is vertical but material selection is wrongIs Allow or Block reversed, or is the wrong solid selected?Change the Filter rule; do not keep toggling R.
Material leaks around an end or cornerDoes the wall stop short or meet another block only diagonally?Extend or seal the boundary, then retest with a shallow feed.
Material reaches the wall and stopsIs the crossing cell or destination already occupied?Clear the far side and give both streams an exit.

Update record

  • 2026-08-23 — Put the 60-second setup before media, added the five exact failure states, and kept R labelled as current community evidence.
  • 2026-08-21 — Replaced an unrelated Reddit URL with the current Wall Mode PSA and separated placement from selection.

Frequently asked questions

What key switches Filter Wall Mode?

Current Early Access players repeatedly report R while the Filter tool is selected. This is cross-checked community evidence, not a dedicated official key-binding specification; a remapped control can differ.

Why does R work but the material takes the wrong route?

R changes placement orientation; it does not change Allow or Block. Check the vertical ghost preview first, then open the Filter configuration and confirm which solid should cross.

Why does material stop at the Filter wall?

The far side may be blocked, the chosen rule may be reversed, or the wall may end at an unsealed corner. Test a short wall with one shallow sample and two visible exits.